(he/him) VFX Data Wrangler; Animator and Tracking Artist. Recent projects: The Quarry, Wakanda Forever, The Last Of Us (HBO), Blue Beetle, Madam Web, Echo

Los Angeles, CA
C. Morgan, VFX retweeted
For those of you wondering, now that Castlevania: Nocturne S2 is mostly wrapped, we're going on hiatus until release and we find out if we're getting renewed. It goes without saying, but if you want to see more shows of Castlevania quality, please support S2 when it releases! 🙏
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EARTHQUAAAAAKE :P morning yall
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i felt the tiniest of earthquakes
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C. Morgan, VFX retweeted
donna summer photographed by mario casilli, 1976
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Dont you love when a game satirizes Imperialism/colonialism and then people unironically start developing ways in which they can take the two marginalized factions and try to systematically pit them against each other?
NEW PLAN GUYS WHAT IF WE CORRALLED THE BOTS AND BUGS TOWARD EACHOTHER AND THEN START A THREE WAY FIGHT | #Helldivers2 🔗 deathby1000bahabara
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what do you do for a living? short oversimplifiactions only pretty pictures
what do you do for a living? short oversimplifiactions only spreadsheet generators
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C. Morgan, VFX retweeted
I was asked to do a podcast about why working in Videogames is the best thing to ever happen to me. I replied that becoming a father was the best thing to happen me and Videogames isn't even in the Top 5. Then they blocked me 😂😭 Gamers please be normal
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C. Morgan, VFX retweeted
7.5 HOURS UNTIL THE BIG STRANGE SCAFFOLD ANNOUNCEMENT DROPS
Replying to @WritNelson
10 AM ET tomorrow. This is... the big one, y'all. In a lot of ways, it's what my entire career has been leading up to. I'm so excited for y'all to see it.
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C. Morgan, VFX retweeted
*beededededoop* Sam. It’s me, Die-Hardman. Wanted to let you know there’s banana bread in the kitchen. You can take a portion of this sweet cake bread anytime. Use the knife to cut off part of the loaf. You can take a full piece or a small piece depending on how hungry you are.
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C. Morgan, VFX retweeted
Volition devs regroup as Shapeshifter Games after Embracer shuttering "It's been five months since the closure of Volition, but I'm grateful to post that a group of us have re-formed as Shapeshifter Games" gamedeveloper.com/production…
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C. Morgan, VFX retweeted
a truth that transcends time
Replying to @femaIeboyfriend
Any time you start a twitter beef its only a matter of time before someone starts talking like sephiroth in your mentions
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C. Morgan, VFX retweeted
Major studios, which pledged to reexamine their employment practices in the wake of George Floyd’s murder, fail to produce many films from people of color, according to a new study. bit.ly/48u0pBw
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C. Morgan, VFX retweeted
Dear #SagAftraMember We received an offer today from the AMPTP which they characterized as their “Last, Best, and Final Offer.” We are reviewing it and considering our response within the context of the critical issues addressed in our proposals Your TV/TH Negotiating Committee
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sometimes it really does feel like we have homunculi running around the globe carving out crests of blood. and in some ways i guess we do. #ceasefire
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C. Morgan, VFX retweeted
At a Hollywood party. ACTOR: I need you to make my movie, Jose. It’s meant to be live action but I guess we can make it low budget in animation, right? Trust me, this is the best thing you’re ever gonna make. ME: Who are we gonna cast to voice you since you can’t act? ACTOR: Ha! You’re perfect! We got to put that in the movie. I look to the camera. ME: Hollywood.
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C. Morgan, VFX retweeted
The longer you work in animation and understand the process the more you understand that every department is actually the story department.
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LOS ANGELES: ALL OUT FOR GAZA! ALL OUT FOR PALESTINE! From @palyouthmvmt: Saturday, October 14th, at 12:30 - We will flood the streets of Los Angeles with our unwavering support for the Palestinian people and their ongoing struggle for liberation! #FreePalestine
Los Angeles is with you, Palestine 🇵🇸🇵🇸🇵🇸 #FreePalestine #Nakba73
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POV of when someone in LA says, “Yeah, I’m almost there. I'm around the corner”:
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C. Morgan, VFX retweeted
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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